![]() ![]() The normal Final Boss can give players a shock on their blind run.Act 2 features stained-glass windows of his likeness along with echoing, foreboding music, and portals connecting to other locations within the Titanic Monarch littered everywhere. Titanic Monarch Zone Act 1 has menacing Background Music and banners with Eggman's likeness on them that make you feel like you're running through either Nazi Germany or Soviet Russia.Granted, he tried to do exactly that to Sonic, Tails, and Knuckles back in Sonic 3 & Knuckles, but still, thank God the game doesn't take itself too seriously. You're chopping Eggman up with a propellor. Finally, the boss is a submarine shaped like a giant Octus badnik. ![]() Small wonder, since this is based off Sandopolis Zone Act 2, one of Sonic 3 & Knuckles' biggest sources of Nightmare Fuel, with the music having similar undertones to boot. You have to find switches to clear the fumes for a short while. The oil in the rigs start emitting toxic fumes around the zone that get thicker and eventually clouding it and draining your rings once it's thick enough. When this inevitably fails, Eggman attempts to drop Sonic out of the ship along with the trash. The fact that the miniboss for the zone is a crusher.It's quite unnerving to see familiar enemies missing eyes, limbs, or even their whole face. The trash heaps in Flying Battery Zone, containing pieces of busted-up badniks.Venture past this point only if you dare! You Have Been Warned. SPOILER ALERT: As a Moments subpage for Sonic Mania, all spoilers are unmarked as per policy. ![]()
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